AR Physics Lab

Science experiments that use your camera. Virtual objects are augmented over the live feed, and real drops can be timed or auto-tracked to measure gravity.

All video is processed locally in your browser — no frames leave this device.

Camera AR Free fall g measurement
● Live

Exp 01 — Dropping a Ball

Simulate free fall over AR video, then measure Earth's gravity with a stopwatch or automatic color tracking.

Open experiment ↓
Soon

Exp 02 — Projectile Motion

Launch angles, range prediction, and slow-motion trajectory overlays.

Soon

Exp 03 — Pendulum Period

Swing tracking and small-angle period measurement.

Soon

Exp 04 — Air Friction

Compare falling objects and fit drag coefficients.

Exp 01 — Dropping a Ball: measure gravity

AR free-fall simulation

A virtual ball falls over your live camera feed (or a dark stage if the camera stays off). Pick a planet, set the drop height, and compare the fall against theory: t = √(2h/g).

Camera off — simulation runs on a dark stage.Open the camera to augment the fall over your room.
time0.000 s
fallen0.00 m
velocity0.00 m/s
theory t—

Ready — press Drop.

Theory. From rest, free fall covers y = ½·g·t², so a drop of height h takes t = √(2h/g) and gravity follows as g = 2h/t². Near Earth's surface g ≈ 9.81 m/s². Galileo's insight: without air resistance, the mass of the ball doesn't matter.

Lab assistant

Your local Ollama model answers questions about your experiment — it sees your trial table, last auto-track fit, and recent failures, but it never measures anything itself. Laptop only.

Context: —

Assistant idle.

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